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AI Insights · Timothy · March 2022

Top 5 Co-op Games Performance in Peru for Q1 2022

Discover the performance trends of the top 5 co-op games in Peru for the first quarter of 2022, including weekly downloads, revenue, and active users.

Top 5 Co-op Games Performance in Peru for Q1 2022

In the first quarter of 2022, the top 5 co-op games in Peru showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared.

Clash Royale from Supercell experienced fluctuations in weekly revenue, peaking at approximately $38K in the first week of January and again in early February. Weekly downloads showed a peak of 73K in early January, before gradually declining to around 50K by the end of March. The game maintained a stable base of active users, fluctuating between 1.8M and 2M throughout the quarter.

Ludo Club - Dice & Board Game by Moonfrog saw its weekly revenue peak at around $3.2K in early January, with minor fluctuations throughout the quarter. Weekly downloads started strong at 61K in early January but saw a consistent decline, ending the quarter at approximately 31K. The game's active user base remained stable, peaking at around 80K in late January before settling at roughly 69K by the end of March.

Roblox from Roblox Corporation had a notable peak in weekly revenue of $29K at the end of December, followed by a steady performance around the $17K-$23K range. Weekly downloads saw a high of 64K in late December, gradually decreasing to about 33K by the end of March. The active user count remained relatively steady, oscillating between 1.1M and 1.3M.

Among Us by Innersloth LLC had modest weekly revenue, peaking at $183 in early January. Weekly downloads started at 43K in late December and showed a declining trend, ending at around 28K by the end of March. The active user base saw fluctuations, peaking at 51K in early January and mid-March, before stabilizing around 43K at the end of the quarter.

Craftsman: Building Craft by StarGame12 did not generate any notable revenue. However, weekly downloads started at 62K in late December and then saw a significant drop to 34K in early January, stabilizing around 25K by the end of March. The active user base remained stable, ranging from 356K to 459K throughout the quarter.

These insights are based on data from Sensor Tower, where you can find more detailed information on the performance of these and other apps.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2022